The ends of the lighthouse and how to obtain it – destroyed star-news.press/wp

15 days in the lighthouse you can feel eternal when you are far from the family. You feel as if the whole world is based on your shoulders, and in Fixed aweIt is literally. Slow building with catastrophic peak, there are many ways that this adventure can go.
What reality Can you trust, and who will leave to surrender to darkness, and get lost on the bottom of the entire consumer ocean?
In a real cosmic way, it is not very clear. The number of ends Fixed awe He has. With the entire game moving to a new branch every time you choose an important choice. There is also no clear hypothetical or the end of Sharia, as the first gameplay is likely to look different from me. To add to confusion, there is only one achievement related to everything except two ends. “the end?” The achievement is opened when you beat the game, regardless of your result.
Although there is a lot of diversity, there are very strict paths, you go beyond them in smaller branches, and all bring you to the same place: The Necronomicon. Fixed awe It starts somewhat open and becomes increasingly narrower in its design due to the options you made all the time.
Fixed awe: all the evidence of the ends
We have exhausted all the options on the fifteenth day, so that we can tell you with confidence that there is nothing else that you can do only talk to the dark and choose what you want to sacrifice. Although you can either attack or strengthen the old old person, both of them lead to the same path, as you must emit what his old guard lost his mind. You can only use a beacon three times against or in favor of the other entity. The dialogue is repeated until it is closed from the use of the radio, where (after speaking to the village sheikh) you are forced to touch the Necronomicon.
If you choose to empower the great old, Blackfort will take over when darkness is launched from the lighthouse (as long as the city remains intact).
In any way ends

The unknown (the old guard) will speak at night, and asks you to leave the lighthouse. Listen to her words and move to the bedroom, click and confirmSurrender“Demanding the bed. He leaves the noise guard before anything really begins. But what kind of house he will return to? A place of denial and loneliness is not very different from isolating the work in that lighthouse. With no guard to fill his shoes, Blackfort surrendered to the darkness that he had fought.
The end of darkness

We recommend downloading until the second day to get this end, as it is difficult for darkness to consume you whenever the great old is stronger. Turn off all lights (Including your lamp) After starting the night attack and waiting for darkness to overwhelm (the icon of the red brain appears when you are about to lose consciousness). Then he continued to choose dialogue options that prefer the wife and daughter to sleep in her voices. Reality becomes just a concept of light as it descends into the abyss, unable to pull itself away from its past.
Nuclear symbols end

This is the most difficult to cancel the lock, as you need to collect information while you play.
The most important note you need for this end was found on the tenth day. I stood with Blackfort and soldiers throughout the game to get this end. The fax page for nuclear symbols is deformed, unpopular. Colonel Edwards believes that the launch symbols have been destroyed, but the group of three numbers reaches the fax that has been sent. Directly below and slightly overlap the words “Alawite Secret” in the middle of the page 74 20 73. You will receive the Tempest Aircraft Termest frequency by playing, but you don’t need to stimulate nuclear warheads yet.

Receive the commander’s instructions by playing during the fifteenth day and separating the soldiers throughout the play period until they reach the old village. Frequency set on 18.9 Between attacking the great old eyes and putting a path for nearby ships. Follow this dialogue requests to destroy God:
- Military encryption application
- Activating audio control
- 357 – Alfa – 57
- Activating emergency control
- 800 – 15 – 32
- Torbidat launch
- Turn off the pump
- 357 – omega – 32
- Disable the Torbid launchers
- Energy saving for strategic weapons systems
- 800 – 15 – 57
- Enter the launch codes
- 74 – 20 – 73
- Activating nuclear warheads
Klaato Para Niko the end

Either allow entering or intimidating the hunter dog at the seventh night to get the basement key. Look for two glowing pieces near the rotation device in the top of the lighthouse and under the wooden floor plate in the bedroom (needed the violator from the birth room). Place the incandescent pieces on the door of the lower floor (which is only active at night). It reaches the fifteenth night.
Last night, play until you talk to the village sheikh. Enter the basement to release the dark And make a final desire. The goalkeeper will automatically insert a look of a look with a look at the door. Determine “Touch Cultures win, convert the remaining Blackfort to the mute that worships the great old. A new world began.
Note: This final achievement will cancel a lock for the first time you choose to touch Necronomicon, whether you have made a final desire or not.
The family ends

After the same path as the previous end, touch the Necronomicon but select “I want to ask the dark for a last desire.” This is where the ends remain in Fixed awe I am waiting. In this case, choose “I will do Sacrifice of the old guard“L”Be with my family“It is very similar to the darkness that ends, the goalkeeper surrenders to this greatest evil with his family, because he was unable to move forward with his own deaths.
An alternative to this end is Sweeter the city to save your family. This produces the same pieces sacrificing the old guard of your family, but at the expense of Blackfort scanning.
End of self -denial

Touching necronomicon Step to save your family. You didn’t put an end to a nightmare, but your family is alive. After trading places, they must now learn to go forward without you.
The sacrifice ends

Touching necronomicon, but choose “Surite myself“Choose” either “I want this monster to disappear“Or”Prepare the ancient world“To get this end. The events are repeated with the world’s return to how, but this time, the new goalkeeper must replace you. Both options lead to darkness stronger than the great old.
Instead, you can sacrifice the old guard and choose any dialogue option for your desire. Darkness will continue to win, but returning everything to the ancient world means that you will wake up at the beginning of the game, while realizing that the cosmic nightmare will always happen, whatever the matter. Human prevention cannot do much against concepts much greater than our understanding.
The destruction ends

It was the last end we got Blackfort sacrifice so that the great old can be destroyed. This leaves the guard on his own, knowing that the darkness is still a flight, and takes an entire city. No more cultures, miraculous, and acceptance that his family has gone, my foolish companions must find a new meaning for life now after his duties are over.
2025-08-11 13:08:00